Archive for June, 2004

how should studies be conducted?

Wednesday, June 23rd, 2004

There is a good topic going on over at Channel9 about Microsoft funding studies. I’ve talked about this before, so I thought I’d blog about it.
The way I see it is that studies cost money so someone always has to pay for it. Very few studies will be funded by someone who’s unbiased […]

7 gmail invites

Wednesday, June 23rd, 2004

if anyone actually reads this and wants to be invited into the gmail beta, email me.

where is my 10 GHz CPU

Tuesday, June 22nd, 2004

I swear Intel’s roadmap once called for a 10GHz CPU by 2005. Where they that naive just one year ago? Surely they would have realized that heat was going to be a major problem as they shrunk the process and cranked up the MHz. It now looks like the breaks are on […]

pingback test

Tuesday, June 15th, 2004

this is a test of the pingback feature. trackback’s dont seem to work with this version of wordpress, so hopefully pingbacks will.
someone else got gmail

the next best thing

Monday, June 14th, 2004

Why is it that what you have now is never enough? This applies to most of life, but it seems particularly annoying in terms of software. As soon as you find out what version x+1 has, everything in the current version seems so primitive. This is what I get for reading the […]

Gmail is here

Wednesday, June 9th, 2004

I just got referred from my friend Dan Lash into the Gmail beta. I’ve sent my first email with it and it looks good so far. The spell checking is top notch considering it’s working over a web client and the interface is clean and intuitive. Hopefully people will realize that google […]

SMB tricks

Tuesday, June 8th, 2004

The Super Mario Brothers series for NES flat out rocked. LIke many people, my first impression of NES back in the late 80’s was with playing hours of SMB 1. Even though you can only move to the right, the baddies are brainless, and it can easily be beaten within 15 minutes, this […]

Skinned Mesh Character Animation paper

Thursday, June 3rd, 2004

Just came across a paper that talks about character animation using D3DX with D3D9.0b. The paper is very well written and gets right to the point. It covers the concepts behind skinning, and then continues to explain implementation details in DirectX 9. I wish I found this paper ealier because it would […]

Fitness Blog

Wednesday, June 2nd, 2004

Josh Detwiler now has a blog that is fitness related.