Archive for August, 2004

parallax mapping or virtual displacement mapping

Tuesday, August 31st, 2004

I came across the graphics topic of parallax mapping when I was reading about the Unreal 3 engine. They call it virtual displacement mapping, but I think that’s kinda missleading. Of course I had to go implement this for myself, so this post is all about my results. After my previous project […]

Pongy!

Thursday, August 26th, 2004

Do you like pong?
Do you like physics?
Do you like programmer art?
If you answered yes to any of the above, then Pongy is the game for you. My latest creation is a pong like game that I made to get experiance with the Novodex SDK. I wrote this game in C++ using […]

what am i doing?

Sunday, August 22nd, 2004

Now that I’m all moved in at MSU I’ve started up a new project. I’m going back to my C++ roots with this one because I want to learn the Novodex SDK. It’s a physics library that looks to be pretty good. Tokomak and ODE looked interesting too but not as easy […]

If I designed a Window System Today…

Saturday, August 21st, 2004

I know it’s sad, but I do read Slashdot and sometimes browse through the comments to see what the wildly misinformed think is God’s law. This one cought my interest because it was exactly what I thought after learning a bit about how X operates.
While this paper isn’t particularly interesting by itself it does […]

Fourier Transforms of sound

Tuesday, August 17th, 2004

Here’s a gem of a project I’ve been working on. It lets you play with fourier transformations on sound and is 100% managed C#. What does that mean you ask? A fourier transform converts a wav in the time domain to the frequency domain. From the frequency domain you can easily […]

updated pictures

Monday, August 9th, 2004

I updated my pictures. that is all.

Doom 3

Monday, August 9th, 2004

we all waited for too long and now it’s here.
While I had high hopes, and the reviews I read were not too bad, I’m not really that impressed by it. The graphics are really cool and all but the AI is horrible and after a few hours the wow factor of all the shadow […]