Archive for September, 2004

Demo Room

Monday, September 27th, 2004

I’ve started a project that is going to show off a variety of graphic effects in one demo. The first version of it is done and has the following features:
* Full use of vertex/pixel shaders using effect files. (no fixed function rendering)
* A parallax bump mapped material. (slightly more complicated that previous parallax […]

Windows Command Shell

Wednesday, September 22nd, 2004

I’m beta testing the Windows Command Shell and so far it looks pretty slick. I’ve never been much of a command line guy, but I can definately see how this type of thing could be very powerfull. What’s interesting about Windows Command Shell (ie the longhorn command line) is that it doesnt pipeline […]

Parallax Demo

Saturday, September 4th, 2004

In my last post I had some screenies of a parallax shader that I made in RenderMonkey, however I hadn’t finished the demo yet. Now I have! This demo shows my parallax shader on a sphere and lets you control the bumpiness and the amount of parallax. It really requires ps2.0 hardware, […]