demo room source/video AND MORE!
My demo video is done, and the source to demo room is as done as it will ever be, so it’s time to finally post them. Before I do that, I want to say a few things about the whole experience.
First of all, I have a new appreciation for everything I see on TV and in the movies. Something as simple digitizing and narrating this video took WAY longer than I thought it would. I’m not 100% satisfied with how it turned out, but homework is piling up and I just needed to get it done.
Second, I came to the realization that I have a horrible voice. I’m a total geek and it shows in my voice, as you will see if you watch the video. It’s not that I mind having a geeky voice, it’s just that it sounds SOOO COOL in my head. And even when I hear myself talk (while talking) it sounds cool. When I hear myself in play back, it sounds like what everyone else must hear all the time…not cool. Oh well.
Finally, I’m posting my resume, and I am begging for constructive criticism on both it and the video. I plan to give them out at the job fair on Wednesday night and it’s not too late to change them if people think they suck.
Here are the goodies:
The source/executable to demo room. NOTE: the exe will not work on most computers because it requires ps_b. If you have a Radeon 9700+ you may be able to run it, but don’t take my word for it. That’s why I provide the video.
The video of demo room. It’s 105ish MB and 2mb/s so please “save as”…and please dont link directly to it because the url may change. Here’s another mirror of it. Thanks Tom for hosting, and thanks Josh for offering.
Update: another mirror, just in case the other two are slow/dead. and sorry for the flicker, screen rippers killed the fps.
My resume. I’m not very experienced in resume writing, so I could use a few pointers.
Have fun.
October 4th, 2004 at 11:18 pm
Very cool video. Those are some pretty impressive effects you cooked up. Did you use FX Composer or RenderMonkey for the shaders?
October 5th, 2004 at 8:56 am
Actually I first did the parallax shader in RenderMonkey, but it was a pain to get it working once I exported to .fx. So then I mostly used Effects Edit for error checking and I tinkered around in FX Composer, but never really used it extensively.
Out of the 3, FX composer looked to be the most developed.
October 5th, 2004 at 9:59 am
Doesn’t surprise me. Much love for ATIs cards (you know I have one myself) but it often seems to take them at least a cycle or two longer to get their software products on even footing with nVidia.
October 5th, 2004 at 3:43 pm
Don’t sweat it Brandon, I had the same problem when doing my video. I had a TON of transitions, used several different segments, switched between media-encoded and video-taped segments, and had to re-record the audio tracks several times. All in all, my 13 minute video took several weeks to produce!
October 8th, 2004 at 2:48 am
I downloaded the exe and get a file not found when starting. So I am now downloading the wmv.
b.t.w. the link http://www2.tomhearn.com/brandon/demoscene_highbitrate.wmv is fast enough
. Getting 425KB/s here from the netherlands
October 12th, 2004 at 9:46 am
runs fine (on a 30 fps average) on my ati 9700 non-pro card. real nice demo, damn i love that feedback effect!
November 30th, 2004 at 4:30 am
The video is very cool. You’ve done an amazing job with this demo. Unfortunatly it doesn’t run on my Radeon 9800 Pro. I’ve got this error message:
Failed creating the Direct3D Device.
System.FormatException: Invalid input string format.
at System.Number.ParseDouble(String s, NumberStyles style, NumberFormatInfo info)
at System.Double.Parse(String s, NumberStyles style, IFormatProvider provider)
at System.Convert.ToDouble(String value)
at Drongo.Model.CreateFromObjFile(Device _device, Shader _shader, String path=
at demoroom.DemoRoomScene.BuildScene(Device d)
at demoroom.DemoRoomScene..ctor(Device d)
at demoroom.demoroom.OnCreateDevice(Object sender, DeviceEventArgs e)
at Microsoft.Samples.DirectX.UtilityToolkitFramework.Initialize3DEnvironment()
Hope it helps,
Seb.